Avatar Reality

Results: 246



#Item
91Software / Virtual world / Second Life / There / Virtual currency / Property / Avatar / Edward Castronova / Magic Circle / Virtual economy / Virtual reality / Digital media

Boothe Prize Essays[removed]SPRING 2010 HONORABLE MENTION David Wu INSTRUCTOR’S FOREWORD

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Source URL: crypto.stanford.edu

Language: English - Date: 2014-11-15 16:55:35
92Social psychology / Digital media / Psychological theories / Virtual communities / Virtual economy / Avatar / Stereotype / Proteus effect / Gender / Film / Behavior / Virtual reality

CYBERPSYCHOLOGY, BEHAVIOR, AND SOCIAL NETWORKING Volume 17, Number 4, 2014 ª Mary Ann Liebert, Inc. DOI: [removed]cyber[removed]Does the Mask Govern the Mind?:

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Source URL: vhil.stanford.edu

Language: English - Date: 2014-04-03 17:28:27
93Internet / Computer-mediated communication / Virtual communities / Virtual reality / Multimodal interaction / Sonification / Chat room / Avatar / Instant messaging / Internet culture / Computing / Online chat

ChatAmp: Talking with Music and Text M. Ian Graham and Karrie Karahalios Department of Computer Science, University of Illinois, Urbana, IL[removed]U.S.A. {mgraham2, kkarahal}@cs.uiuc.edu

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Source URL: social.cs.uiuc.edu

Language: English - Date: 2005-09-28 17:40:42
94Proteus effect / Psychology / Virtual communities / Avatar / Sexualization / Virtual world / Effects and aftermath of rape / Second Life / Film / Virtual reality / Digital media

CrossMark_Color_Stacked_p

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Source URL: vhil.stanford.edu

Language: English - Date: 2013-01-29 14:46:53
95Computing / Internet culture / Virtual economy / Windows games / Avatar / Video game culture / Second Life / Virtual world / There / Film / Digital media / Virtual reality

The ‘out-of-avatar experience’: objectfocused collaboration in Second Life Greg Wadley 1 and Nicolas Ducheneaut 2 1 The University of Melbourne, Australia 2 Palo Alto Research Center, U.S.A. 1

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Source URL: people.eng.unimelb.edu.au

Language: English - Date: 2009-05-29 11:51:50
96Microsoft OneNote / Notetaking software / Screenshot software / Avatar / Macbeth / Science fiction / Learning / Film / Virtual reality / Educational psychology

DOC Document

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Source URL: www.curriculumsupport.education.nsw.gov.au

Language: English - Date: 2009-07-20 01:46:23
97Software / Internet culture / Virtual world / Virtual communities / Video game culture / There / Second Life / Avatar / Virtual world language learning / Virtual reality / Virtual economy / Computing

Executiveaction series No. 242 July 2007 Crafting a Strategy for Virtual Worlds: Eight Questions to Ask

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Source URL: www.citi.columbia.edu

Language: English - Date: 2007-09-18 11:32:59
98Computing / Collaborative virtual environment / Virtual world / PlayStation Home / Avatar / Virtual community / Telepresence / Virtual reality / Film / Technology

Staging and Evaluating Public Performances as an Approach to CVE Research Steve Benford, Mike Fraser, Gail Reynard, Boriana Koleva and Adam Drozd The Mixed Reality Laboratory The University of Nottingham Nottingham NG7 2

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Source URL: www.blasttheory.co.uk

Language: English - Date: 2013-08-07 11:35:14
99Can You See Me Now? / Virtual world / Walkie-talkie / Avatar / Global Positioning System / Location-based game / Alternate reality game / Internet / Augmented reality / Technology / Virtual reality / Reality

Can You See Me Now? * STEVE BENFORD, ANDY CRABTREE, MARTIN FLINTHAM, ADAM DROZD, ROB ANASTASI AND MARK PAXTON Mixed Reality Laboratory {sdb, axc, mdf, asd, rma, mxp}@cs.nott.ac.uk NICK TANDAVANITJ, MATT ADAMS and JU ROW-

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Source URL: www.blasttheory.co.uk

Language: English - Date: 2013-08-07 11:35:12
100Digital media / Internet / Avatar / Video game culture / Virtual communities / Community building / Proteus effect / Virtual world / Online community / Virtual reality / Internet culture / Computing

Microsoft Word - Avatars, Characters, Players and Users - OzCHI paper.doc

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Source URL: marcuscarter.com

Language: English - Date: 2012-12-04 00:10:01
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